We have been working with Endless Ocean on the Wii for a couple of weeks now as crucial element in our Sealife topic this half term. I thought I would grab a few minutes and return to the surface to reflect on it’s impact so far.
Manta Ray by Kawa0310
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The game has been perfect for our work in class as it is so open ended. There is no specific path or “levels” that need to be completed in a certain order. Once you are through the brief tutorial, which covers some of the basic controls, you are free to explore the ocean depths.
These open ended, sand box style simulations provide great learning opportunities for classes.
The currency of progress comes in the form of fish of course, or indeed any marine life you encounter. During our first week we organised a set of 5 activities in our literacy lessons that were rotated (a carousel) throughout the week. These included a teacher led (guided) reading session, some online research on the species we had already found and a group playing the game to explore it for themselves. It is important to allow children time to play it independently or in a small group.
I provided a simple factfile template (differentiated for a couple of levels) that gives the children some structure to their research and has proven useful for them to collate notes from the game. Here is a little video of some of the gameplay you would experience in Endless Ocean.
Each species that is found is recorded in the game’s Marine Encyclopedia (See 2:05 in the film above) which is proving a useful record. I also have lots of fish shaped card and written the names of what we find for display in the classroom. Children can then choose something from the display to go away and research without being tied to the game. I think it is useful to display your progress of discovery in this way. Taking the game out of the console into your room continues the engagement.
When you find a fish in the game you have to interact with it to learn something about it. In the film you will see each species has 3 facts to discover. The longer you interact with the fish and the more frequently you discover them, the more facts are revealed.
The children have been very engaged with the topic so far – we were using the Wii in our first literacy lesson in Year 5. A pretty interesting start to the year for them, not what they were expecting perhaps.
Many of the children have discovered fish during their time playing the game – you may have seen from our class Tweets of our dives we have been excited to find, amongst others, the Japanese Bullhead Shark, a Red Stingray and the Leopard Whipray. The children take great ownership of these discoveries. After I remarked on a certain type of fish I had not seen before, a boy proudly turned to me and stated, “I found that yesterday!”
Their engagement goes beyond the discovery. It continues onto trying to find out about the species in more detail. I think they make a connection between their simulated experience in the game and the desire to find out more. They want to find out more as they have invested something. With a trip to an aquarium planned for later in the term we will hopefully close this loop of experience with real life examples.
The experience of using the game so far shows me that a rich, games based simulation adds an ingredient that is hard to replicate in any other way.
I said in my last post I wanted an edge to our learning that provided moments of shared discovery and we have had many of those. For example, as a group has found a species like the Scalloped Hammerhead or the first sighting of a dolphin we have all downed tools and just enjoyed that moment.
In one shared dive with the whole class we swam away from the coral reef (which we have been learning about too) and in the murky depths I could see a large grey and white tail swishing away from us. We began to realise what it could be and I had to swim to catch up with it…suddenly we were surrounded by a group of Indo Pacific Sailfish. We thought it was a shark. It was a lovely moment of discovery we shared as a class and one that captures what is possible with these games.
You can probably see that these moments offer some excellent opportunities for narrative or recount writing which we have been exploring in the last few days. There be a story in them murky depths…
We do so much these days to try and engage our learners within our classrooms, to create content that is inspiring. But what about finding inspiring content for us. Teachers need to be inspired to go on to create great learning opportunities. We mustn’t forget about finding content that inspires us too. With the summer fast concluding concluded I feel energised, excited and inspired to begin our sealife topic. Here is a bunch of my ideas.
When you begin digging into this topic area you soon realise that there is SO much good content, resources and ways to work with it that maybe everyone should be doing it. I can’t wait to get my snorkel on! If you have been following me on Twitter then you have probably been awash with my notes about it all.
Endless Ocean
This is one of the major elements of our unit, and I suppose you might say that the topic is lead by using this game on the Wii. I already know games based learning is a powerful way to engage learners. Innovative work by teachers in Scotland continues to inspire me and I hope that our unit will measure up to their great work.
It is a very open ended game, allowing the player (a diver) to just swim around and explore the reefs, lagoons and open waters on offer. I love the fact that we don’t know what we might found in the murky depths. I began making notes as to the types of fish we discovered. But you know, I think the engagement and hook will be in those moments when suddenly, unexpectedly, someone finds a lion fish or a hammer-head shark. I recall these same moments of shared discovery when we played Myst, and it produces a great community of use in the classroom.
I want our play and our learning to have that edge. To emerge gradually as the map does in the game, I know which direction we are heading but what we find there is an unknown.
Steve Bunce has already used the game with classes and suggested I use a carousel of activities so that smaller groups can use the game on a more intimate level. There also has to be some time when we are sharing the discovery and exploration as a whole class. I will be planning the first week of work to include small groups working on the game and four other independent activities related to our topic.
Marine Guide
We will use the game throughout the whole course of the 7 week topic and most importantly find out more about the species we catalogue in the game. As you discover a creature you are given it’s name and a snippet of information about it, this is then recorded in the game’s Marine Guide.
I am going to ask our kids to do something similar. A drawing, habitat, size, food – all entered into a small paper book. I want to keep it simple so we can update them quickly as we discover different creatures. I would like the children to explore some online resources to help them learn more about the different species. This ties in with the non-fiction strand of the literacy strategy.
There seems to be quite a considerable number of species to find and I am not expecting the children to amass information on all of them. Perhaps on occasion they can choose from a handful of species we have found to record and then there may be those that we all need to record. I will see how things pan out.
Fish Friday
This idea is very much from my RANDOM pile but I think it could work really well. John Davitt has created something called the Learning Event Generator that randomly selects a topic and a way to show it. For example: DO “How to make an omelette” AS “a play by play sports commentary”. The AS list is over 200 ideas strong and I would highly recommend it whilst you are planning.
So take a big list of the species we have discovered and an edited (can we really do that in the classroom, with these kids) list of the outcomes and you get…
Show me what you have learned about the SWORDFISH as a FINGER PUPPET SHOW.
Show me what you have learned about the LUMINESCENT SEA SLUG as a T-SHIRT DESIGN.
I would break the two parts up. Give the kids, in small groups, the species name and 10 minutes to gather what they already know and more. And then reveal their way of showing their learning and 25-20 minutes to work on it. I think it is going to be fun and will challenge our classes in different ways.
And that’s my idea for Fish Friday.
Scuba Diving
As you can tell from the game you take the part of a scuba diver. Apart from actually diving in the local pool I wanted the classes to better understand what scuba equipment is all about. I am hoping to arrange with the local scuba diving club to bring a whole load of gear into school so that the children can not only handle it but get to chat to real scuba divers. Maybe they can have a go on Endless Ocean with us too and tell us how realistic it is!
Google Earth > Ocean Layer
Google Earth never ceases to amaze me and before researching into this topic I didn’t look too far into what was on offer in the Ocean layer. It will prove to be a highly valuable resource for our children, helping them better understand the actual information geography of different aspects of the topic. But as we have seen in the past, Google Earth will just be one way for children to “find out”, others will prefer reference books or websites. The important thing is that the choice is there.
Here is a list of some of the features in the layer, plus my notes.
National Geographic comprehension quiz – would be good as a paired reading task.
Animal Tracking – would help to illustrate some shark and whale behaviour.
ARKive layer – lovely resource of endangered marine life shown in context.
Using different layers of info for reading text – perhaps creating a few quiz questions of our own.
Expedition Tracking – active expeditions are shown, such as Roz Savage the ocean rower.
Shipwreck sites
Fishing stocks and UK fish factfiles – would be useful to explore some species native to our waters. Tie this in with the work on persuasive writing and sustainability of fish stocks.
Dive and Surf Spots – adding Panoramio layer to show diving pictures.
There is so much here to consider (there are many more layers I have not referenced) but just knowing that we can direct children to a high quality resource like this is great. Disappointingly most of the embedded video which helps depict the variety of life uses YouTube which is blocked in our Nottinghamshire LA. A prime example of why it shouldn’t be. Although the placemarks in the ARKive layer also use YouTube video, on their own site the video is hosted, and it is a vast collection of images and video too.
Augmented Reality
Augmented reality (AR) is the combination of 3D models, a webcam (if on a desktop or laptop), AR software and a printed symbol. The screen will show what is visible through your camera. The camera tracks the symbol you have printed off and then places the chosen 3D model on that position. Turn the printed symbol and you turn the 3D model.
This is a screen shot of me impaled by the Sydney Tower.
Whilst exploring the topic I saw a tweet about the 3D Top Trumps that have been released. I wish there was a Sealife set to buy! I have played a bit with augmented reality (AR) with our classes last year. It has huge potential for learning. I used the AR Media Plugin for Sketchup and Google Earth to support some of our work on India. Small groups looked at the Taj Mahal in 3D and it helped them get a better idea about the structure of the building.
For our Sealife topic I want the children to explore different 3D models of tropical fish and other creatures from the oceans. I discovered an amazing set of 3D artwork by Max Grueter in the Sketchup 3D Warehouse and in his collection he has some divers too with some lovely depictions of older diving suits. Just looking at the models in 3D is limited in it’s use, it will be engaging I know that – but I want the children to perhaps answer questions and engage more with what is displayed.
I am thinking through and developing some AR Comprehension Cards. Combining text, the 3D model and then questions to challenge the children too. Will be a great way to engage those reluctant readers and to look at reading comprehension in a different, augmented way!
Finding Nemo
This film could be used on it’s own as a central part to a sealife topic but we are going to concentrate on the more open, interactive Endless Ocean to guide us. But we will be using the film to explore some of the PSHCE issues uncovered within it: families, loss, friendship and growing up. I know the children will enjoy it and it is another way of engaging them with their learning.
If you have a copy of the DVD you will know that the bonus disc has some great resources that could be used in the classroom, such as the short film about the coral reef with Jean Michel Cousteau. I like Mr Ray’s Encyclopedia which gives a short narrated film clip about a handful of species from the film. I would use this in a notetaking exercise with the kids, or perhaps in 2s or 3s for a quiz.
My Planning
For what it is worth I have published some of my more detailed thoughts about the literacy involved in the unit in this Google Doc. Let me know what you think. I have thought about the ways I would like to engage the children with the topic and then looked at the Primary Strategy references. If I followed the strategy verbatim we wouldn’t cover information text (Year 4 unit) but I want the children to create exactly that sort of thing, so it’s included.
What you see in the planning is medium term and there every idea I had about the different literacy work. With only 7 weeks we will not cover everything nor do I expect to.
Books
Since being in school I have discovered lots of books that we already have that will support our work and these (with the help of many people’s suggestions on Twitter) will also help supplement the work we do.
Dougal’s Deep Sea Diary – Simon Bartram (Good for recount and writing from a diver’s point of view)
Baleen – Josephine Croser (A nice narrative but also would be good for information during “Whale Week” – yes we might have a solid week on learning just about whales. Amazing creatures. This might give us an opportunity to use our Google Sites, encourage the children to build a mini-site about whales.)
If you get a chance to look at the Dan Yaccarino book you will probably realise why that one gets a special mention from me. There is only a few sample images online of the picture book but I love the tantalising glimpse of the artwork it is made up of.
I contacted Dan about the artwork, which he said was done using stencils and an airbrush, to see how we might recreate some of it in the classroom. Layered tissue paper might work well and I expect we will spend a lovely afternoon very soon with copies of the book in hand and our creative hats on!
Tracking
From the Expedition layer in Google Earth I discovered the ongoing coverage of the ocean rower Roz Savage. This is an ideal example for the children to keep tabs on throughout the next few weeks as she makes progress across the Pacific. The Roz Tracker is a lovely example of real time mapping and social media which gives a great insight into the conditions onboard and the state of mind of Roz.
The RozTracker is an interactive map that you can use to track Roz’s progress across the Pacific, and see exactly where she was when she posted various social media.
surrounded by sharky feeding frenzies. not the day to take a swim.
It would be good to spend some time with the children doing a couple of things purely based on this short message:
Find out what type of sharks might be there based upon her location, the fact there are many and their behaviour.
Based upon that information try and work out what type of shark she may be referring to. Send her a Tweet explaining what we found out. Are we right? Does she know?
Learn what sort of food the sharks may be feeding on and draw up some food chain information. Why might it be described as a frenzy?
Use this as a starting point for some descriptive fiction.
Explore newspaper coverage of shark attacks.
A fine example of how social media can put are classrooms in touching distance of people doing remarkable things.
Another fantastic resource that I discovered via Twitter is Tour de Turtles. The site tracks 11 sea turtles as they begin their migratory journey. Each turtle has a name and is depicted as a contestant in a race, competing with each other. The turtles are being tracked with GPS and you can look at a map showing their ongoing progress.
There is loads of information about the 11 different causes that the turtles each represent – each one impacts on the lives of the turtles in some way. For example there is poor old Chica who is struggling in last place at the moment and according to her map is not entirely sure which way she is going! The cause that Chica represents is “Sea Level & Temperature Rise from Climate Change” and you can even watch a pre-race interview with each turtle and then live footage of them setting off too.
A lovely site that holds stacks of information for the children to explore, the opportunity to raise awareness of real issues affecting these creatures and big slice of fun and humour to engage young learners. We will definitely be checking in with the turtles. I expect I will ask the children to adopt one of the 11 for the next 7 weeks and see how things work out, encouraging them to learn more about them and keep tabs on their progress.
That just about wraps up some of my thinking for this next half term and as I said at the outset I am excited to get underway with it all. Just to finish you could always record your own dancing turtle like I have done. I know that after all the 7 weeks of hard work the dancing turtle will probably be the one thing the kids remember most!
It has been about a year since I began writing about using Myst 3 in the classroom. The last literacy unit of the term saw our Year 5 classes make their first forays into using the game and the second time we have used it in support of writing.
I love to use games in the classroom to support and inspire learning – at their best they are richly engaging and hugely motivating. This year we repeated much of the successful ways of introducing the game slowly; hooking the children into the narrative well before we switched on any computers. Myst 3 has such a rich narrative and back story this is not difficult to achieve.
One of the major differences in our class work this year was that I decided to take the more conventional route of working on descriptive writing. Last year we completed some great transactional text in the form of game guides. This year I began a simple task of improving on some simple sentences shared in a Google Doc for my students. The kids made such a good start to this that I invested the rest of our time on expanding on what we began.
Here is an example of one of my student’s work in Google Docs – you can see that I added a table of key vocabulary from the Myst narrative.
The smiley face and marking is something I added as the child progressed with their work. I used Insert>Comment in Google Docs for this (Shortcut: Control+M) These comments are useful in three ways:
Coloured to stand out and be distinct from the rest of the child’s work.
Timestamped automatically so that commenting and marking can be kept a track of.
Named automatically so that a comment belongs to a particular user.
Have a look at my Marking work in Google Docs blog post for more ideas about common assessment of work in this way.
The second comment as I am sure you have realised is from the student who has responded in kind and let me know the changes she has made since my comments. Additionally she refers to some peer assessment that the class did in pairs to help review and improve their writing.
Alongside this work we helped the Year 2 children with their Myst unit – similar in our approach to last year but with different outcomes. The Year 2 teachers wanted their children to create some poetry based around their seaside curriculum unit. The Year 5s acted as Myst guides and helped the younger children explore the island in more detail, develop vocabulary and language collections and ideas for their seaside poems. Once these poems were completed we supported them in some simple Photostory work as a performance of the poems.
It has once again proven to be a hugely successful and engaging unit both within the remit of our own writing and in the process of supporting the younger children to engage with the game as well.
This week we have been doing some writing from the point of view of Rosie Trilling, a character from the book Street Child by Berlie Doherty.
I wanted to help illustrate to the children the grand London house that Rosie was working at in the book. I thought that the StreetView layer in Google Earth would allow me some high quality imagery, I just needed a real location in London somewhere.
I sent this Tweet out:
Anyone know of a London st of grand Victorian homes, with black iron railings + 3 or 4 floors high, want to look in GE Streetview10:51 AM Apr 22nd
And was pleased to get some great suggestions and this one from @didactylos the Director of Marden City Learning Centre. I was able to pick out a road to search from Roger’s Tweet and so set to it.
I did a quick search for Kensington High Street as he suggested and briefly scanned the area, I soon found a street that looked ideal.
I then switched on the StreetView layer and zoomed in and the first view was a beautiful 3 storey house identical to the one described in the book. Black iron railings and even steps down to the servants quarters and kitchen in the basement.
We turned the camera to take a look at the impressive row of housing and discussed what we could see in the image that might have been there at the turn of the century. We also discussed what we may have seen, heard and smelled if we were Rosie standing on that Victorian street.
The tweets allowed me to access exactly what I needed drawing upon experience I did not have, and StreetView in Google Earth provided the class with rich imagery to help with their diary entries that they continued with. Some of the children did some drawings of the houses we had seen and it helped to spark their imagination and provided a much better understanding of the sort of scene we were working with.
On Thursday I finally had some time to sit with our Key Stage 2 (junior) literacy coordinator and talk about how technology can support writing outcomes for the Primary Framework for Literacy.
It was a meeting all about ideas (my favourite) and we discussed the best ways that technology could support the process of writing and drive the eventual outcomes. In this post I have included a list of 10 literacy/writing tools or outcomes that, in my opinion, teachers should currently be aware of. Many of them are basic yet still powerful tools in the classroom that support children’s writing. They are in no particular order.
In addition I have also included 10 alternative tools that either offer a different perspective on digital writing or are a little known tool, that may have huge potential in the classroom. Not everything is free nor is it online – but the list will hopefully provide food for thought when you are looking at your next non-fiction or narrative unit with your class.
1 – Photostory – in my opinion one of the simplest and yet most powerful tools for primary literacy. I particularly appreciate the linear structure of the software, the ease with which you can incorporate speaking and listening and the quality of the multi-modal outcome.
2 – Powerpoint – I have never been a fan but PPT does offer a wider range of tools a functionality then some other presentation software. Children could create a non fiction text with linked contents and glossary – including the use of film and audio. There are of course heaps of online equivalents including 280 Slides, Zoho and Google Docs.
3 – SMART Notebook – in the same family as Powerpoint of course with the same sense of a non-chronological text could be created with it. This has proven a very effective tool for the children in our school as they have been watching Notebook in action since 2003. The children enjoy the ease with which you can work with the object based interface. A recent example of use in Year 4 in our school saw the children using screen capture to find, within a text, examples of language features and they then authored their own linked information texts.
4 – MovieMaker – (and Apple equivalents of course) simple and in the same boat as Photostory – it just gives you the complete package of allowing children to incorporate film into their texts. We have used it to create responses to the Aiden Gibbons film The Piano. The children added text, spoken word, soundtracks, film, still images (+effects) transitions etc.
5 – Word Processor – simple word processed documents could be done in Word or Google Docs. This year we have completed an instruction text on how to create and play a game in Sploder.
6 – Short Podcast – using Audacity or other recording/podcasting software children could create short scripted podcasts. They could be part of revision or even as an example of a balanced argument. The audio could then be imported and used in other applications.
7 – Film – there are lots of simple mini digital video cameras available now and ideally with lots in the classroom the children could create their own original films. They could present an interview, part of a story, balanced argument or an explanatory text for a different topic. We are looking at getting as many Flip Videos as we can get our hands on.
8 – Voicethread – still not that widely used, but one of the most important speaking and listening tools I have used in the classroom. Films, images or text can be explored – comments can be added via text, webcam, audio or even by mobile phone (!) – as the pupil is adding their comment they can also use a pen tool to highlight the feature they are discussing. Children could use Voicethread to model interview questions, structure responses to a narrative or to share ideas for story starters as we have done earlier this year. The collaborative feature provides them with a pool of ideas and support from their peers. Huge potential.
9 – Kar2ouche – you have to pay to use this but our Year 6 teachers have had great success with Kar2ouche to support their Macbeth work. Scenes can be storyboarded from a bank of illustrated graphics, audio can be recorded directly in or layered on top from a resource bank. There is room for the children to write a fuller narrative for the scenes or just to add speech bubbles. In the same category as Photostory due to the storyboarding but much more powerful.
10 – Myths and Legends Story Creator 2 – a free online version of Kar2ouche that focuses on a specific story type. Classes can have unique logins and they can record audio and build scenes from a set of graphics, their own images can be imported. A great alternative to Kar2ouche and perfect for the Myths and Legends unit.
No doubt that not much of that is new to many of you, however I hope that the next 10 alternative tools gives you further food for thought and something to explore for next terms’ writing units. It is an exciting time to be encouraging young children to enjoy writing as there are so many free tools that engage and take a different perspective on it all.
1 – Google Earth stories – the imagery presented to us in Google Earth provides a rich platform to inspire and develop stories. Work could be written into the placemarks or indeed media created elsewhere could be embedded within them like we have done. Information text located in the correct context would of course be ideal, for example an explanatory text about the features of a river system using the River Nile as it’s location or indeed the Valley of the Kings as the location for information in an Egyptian topic. Why not do a WW2 evacuee story and find a train station in a large city and then follow the line out into the countryside? Endless contexts for writing.
2 – Wordle – I thought this little tool would be great to analyse written stories in the same way Steve Kirkpatrick has done with his class. A Wordle could be a great way to introduce a text – exploring what is emphasised to help understand the type of writing it is taken from. Is it instruction, explanation – how can you tell? Another idea is that the children create a poem as a Wordle, it would certainly be challenging the form of conventional poetry.
3 – PicLit – this great creative writing tool allows you to drag vocabulary onto an image. Although you cannot upload your own images, the picture gallery is well stocked with inspiring pictures to explore. Children could try and tell the story within the picture or create some poetry in response to the image. PicLits can be saved, emailed and used elsewhere.
4 – Tag related search – using tag related searches can help children to understand the family of vocabulary that they could use. The relationships we generate between common words could be tapped into by a class to not only explore the images from Flickr, as in Tag Galaxy, but also broaden their vocabulary for written work. Don’t just focus on the images but explore the language too.
5 – Woices – place a recorded piece of a story audio on a map, combine the pieces into a route or journey. Woices will allow you to create a geotagged story or journey with audio being the main medium. Work could be narrative based or a simple recount of a recent class trip or journey into the local area. More informative tourist guide type outcomes could be scripted and added to the correct locations on a map.
6 – Cartoon strip – Tools such as Strip Generator and Make Beliefs Comix give children the opportunity to quickly generate short cartoon strips. The simplicity allows them to quickly explore aspects of narrative and speech as they take seconds to figure out how to use. I used Make Beliefs Comix today with my class to support their understanding of direct speech. Thanks to willie42 and MrKp for first suggesting these, we had a good lesson.
7 – Museum Box – Thanks to smilin7 for suggesting this one. Museum Box is a tool from the makers of the Myths and Legends resource above. It “provides the tools for you to build up an argument or description of an event, person or historical period by placing items in a virtual box.” Children can add text, files, video, audio and images into the box and it looks like a really unique way to explore an event or historical figure. It would be good to help the children explore characterisation – what would we put in the box to help us understand Aunt Sponge? I look forward to exploring this more in the future.
8 – Textorizer – This is an online tool that allows you to upload an image, add text and then the image is recreated using the writing. It would be a good exploration of imagery and written text – perhaps a short poem created over series of lessons with a bold or distinctive image as a starting point. Then textorized as a final emalgamation of text and imagery. Thankyou to nzchrissy for pointing out this one.
9 – Bookr - I have always liked the pimpampum applications and in fact one of the very firstblogposts I wrote was using Bubblr their comic strip tool. Bookr is from the same family and it is very easy to create a simple book using Flickr images, add some text and then publish.
10 – Adventure Island – Another resource that I discovered through Twitter, the thanks going this time to helenrf, Adventure Island provides a platform to write a reader defined adventure story. “Pupils create challenges and puzzles for the visitor to solve. As the visitor travels around a created Island, descriptive writing for each area encourages them to explore further. Will they be able to survive, and leave the Island, or will they remain forever … trapped?” This resource is based around a Y6/7 transition unit on Kensuke’s Kingdom by Michael Morpurgo but could be used detached from that context – there is plenty of supporting ideas and tips on how to use it with a class.
Phew! It is always good to get all of those ideas buzzing in your head down in a blog post and I hope that there is something here for you to consider next time there is a writing outcome in a literacy unit. Throughout a writing unit I look to use at least one application that encourages speaking and listening, and refining of recorded speaking as a precursor to writing. I wouldn’t use these tools in isolation and some compliment each other very well.
This is by no means an exhaustive list but it certainly helps to illustrate the breadth of opportunity currently available to explore literacy in a digital form. As always, please let me know your thoughts, what you might add and what classroom experiences you have had of using them.
There has never been a better time for finding online resources to support learning. I subscribe to the RSS feed from my delicious network and my Google Reader is regularly bulging with useful links to sites that can support the work going on in the classroom. Here are three highlights that use video as the central media to help support curriculum work.
Spelltube brings the weekly spelling list into the technological age.
Spelling videos have been created for each of the 3000+ words in the National Spelling Bank, from which teachers can generate and assign a word list to their Key Stage 2 pupils. Memorable characters help to reinforce spelling concepts in an enjoyable way that will appeal to various learning styles.
The site allows a teacher to sign up for a free class account, which then provides children with individual login details. Spelling lists can be assigned and scores tracked within the site. It is tailored towards the UK national curriculum and supports the spelling objectives within it. I think it provides a great alternative toSpelling City.
The idea of SIMPLE SCIENCE is to have informative music video presentations for use in the primary school classroom.
They are designed to be used as part of a lesson to reinforce learning objectives and scientific concepts and also as a useful revision tool for the SAT exams. They work particularly well on a large whiteboard but can also be viewed on the computer screen and TV.
Once again the resources support the Key Stage 2 QCA Science units in the UK and each of the sections provides a video of the science behind the topic and a song to help the children too. The films can even be bought as a DVD or the songs on CD. There is no sign up or login needed to watch the films.
The site uses Vimeo embedded films and you can see Simple Science on Vimeo here. The fact they have not used YouTube makes it much more accessible in schools. Apparently they have a whole stack of early years songs and films planned for next year which should be worth looking out for.
Learning Clip is an online resource to support teachers, teaching assistants and parents implementing the renewed primary mathematics framework.
The resources are structured to follow precisely the learning objectives of the renewed framework. For ease of navigation the resources are also listed by topic.
They all have the same easy to use format. Each clip comprises of, a short introductory video, an interactive activity, a worksheet and a set of notes.
After an initial registration a user needs to login to access the resources. It is worth noting that on the home page it states that the resources are being made available to teachers for free “during the development phase”. I assume from this that there may be a time when the resources require a fee to use them.
I hope you find the three resources useful and find a place in your classroom for using them. Please let me know of any other video based resource sites that you know of or have found useful in the classroom.
Last week I was pleased to have another opportunity to teach a lesson that we did for the first time last year. In this blog post I explain about how the literacy lesson worked out this time around, as I don’t think I wrote about it back in 2007. The lesson formed part of unit of work exploring instructional writing that is part of the new Primary Framework.
The idea for this lesson stemmed from discovering the excellent Videojug website that provides video instructions for just about everything, and more specifically the “How to fold a T-Shirt in 2 Seconds” video. You may have seen it on morning television, I just thought that this is a wonderful way of showing instructions; a new digital text that isn’t part of what we currently teach – but which clearly should be.
The structure of the lesson is based upon the children comparing and rating three different sets of instructions for the same process – folding the t-shirt in 2 seconds. After working with each set of instructions for a little while we rated the quality of layout, organisation, clarity and suitability. We used a little grid that you can see below.
We brought in loads of shirts for the children to use and to have a go at the folding technique – however I didn’t explain anything other than that they needed a t-shirt each and to follow the instructions. We began with a written version of the instructions that I made deliberately poor in terms of structure and layout, lacking bullet points or sub headings. The children struggled following the order of the instructions, quickly got frustrated and there was many grumbles about not being able to do it! Clearly we rated the instructions poorly.
The second set of instructions were much easier to follow and the children began remarking on the formatting that was facilitating the process. Yet still a lack of images in the instructions still caused confusion. Most of the children were not reading the first instruction carefully enough and due to a lack of visual clarification started with the t-shirt in the wrong position. Most children made good attempts but none managed to get the knack of the fold without those visual clues. We rated the instructions as being much better in terms of layout but still lacking the clarity we needed.
To the kids surprise the third set of instructions was a film from Videojug. We spent some time looking at the film together and the children began to understand what the written text seemed to be saying, but which they hadn’t made any connection with because of the lack of images to help illustrate the steps. The video made it very clear to them – in pairs they had a laptop with the same film loaded up and they paused and navigated the film as they independently practiced folding the shirts on the floor, tables anywhere that was flat. It was a folding fest!
It didn’t take long before we had children completing the fold correctly and obviously they were extremely triumphant in doing so. It was from this point on in the lesson that things began to turn golden! I listened and watched as some of the children demonstrated the fold for me – I then told them to teach other people.
There were children who really struggle with reading and writing helping their peers with the tricky fold. They had become the experts, the knowledge bearers and they were empowered by it. Then they would come beaming back to me and say, “I have taught 6 other people and they can do it on their own!” The children had become the instructions and the laptops, videos and written instructions became irrelevant. They proved the best instructions of all – a demonstration from a peer.
By the end of the lesson all of the children could complete the fold and the majority of the children had passed on their knowledge to a friend – the process had become viral in the way it spread through the class. A lovely session that helped the children understand the importance of visual elements in some types of instructions and in which we had loads of fun.
It is a memorable hour in our term so far as it combined practical, written, visual and social strands of communication, it went beyond my expectations which is always good and it empowered some children that often never feel that in their day.
There are so many online resources available nowadays to support literacy and spelling, but which are the true gems in the bunch. Which do we use in the classroom? Which are favourites with my class? Which have the flexibility, depth and longevity to make it into my Top 5 Spelling resources?
This has proven to be a highly valuable resource. You are able to save spelling lists for the children to access beyond school. It comes into it’s own as each list is used in a variety of different games to help the children learn them. Each word that you add to the list is automagically linked to a snippet of audio pronouncing the word and there is even audio of the word used in a sentence.
Lists can be downloaded, printed and there is even a handwriting sheet that you can print off for your spelling list. There has been a big take up by KS2 teachers in my school and Spelling City is a firm favourite of my class. My only grumble is that some words are difficult to understand in the audio as the pronounciation is American.
No problem in TutPup with the English pronunciation of the words as the lady who has done the audio, I am told, did the announcements for the London Underground system! TutPup provides a social competitive edge to the children’s practice which they really enjoy.
The main bulk of games are maths based but the audio quiz for spelling is excellent too. The children listen to a word and type in the spelling, they are of course paired with another user from somewhere in the world giving it that competitive fun. Why not finish your session with a look at Google Earth and map where the competitors were from.
I am pleased to note that since I began using TutPup last year they have added a link to the word lists used for the different levels so you can point the kids at the right one.
There are a whole bunch of these resources but the best in my opinion is the Crickweb version.
You can add your own 10 words, practice using the look, say, cover, write and check method and there is even facility to print paper based resource cards and review and assess progress. Simple and very effective.
A lovely interactive site for the simple practice of common key words. Children can choose from a range of different word topics such as “In and around the home” and “Animal Kingdom”. The children then are presented with a big wheel in the centre of the screen with all of the letters on it. They choose a little image from the many that populate the rest of the screen and they hear audio of that word and then have to spell it using the dial.
You can select to have the words chosen randomly and they can reveal and hear the word again as they are working. Again the American pronunciation can cause some confusion but otherwise it is worthy of a spot in my top 5 spelling resources.
A bit of fun for number five – this resource will help children to see their spellings in a different way.
GeoGreeting finds satellite images of buildings and other objects from around the world that resemble the letters in your words. Great to get the kids using them to see the words in an alternative visual way.
These are my top 5, but I know that there are a huge variety of online games and interactive resources that can be used. What do you think of my list? What would make it into your top 5 online spelling resources? I hope you have found something useful here to use with your class.
This post follows on from the first in my series of reflections about using the PC adventure game Myst in the classroom. In this post I will look back on how our Year 5 children worked with the Year 2 classes in supporting their own Myst literacy unit. I also welcome a school colleague Gemma Coleman, one of the Year 2 classteachers involved in the project, who has kindly taken some time to reflect on her own experiences of using the game – you can see Gemma’s contribution a bit further on in this post.
Scotland
As I mentioned previously the inspiration for working with Myst has come from Tim Rylands, however much of the finer details of how we might use the game has come from the exploratory work documented by Learning and Teaching Scotland. In their accounts of the game they give plenty of details about the use of the game in the classroom with much needed reflection. They also present the idea of using the game with pairs of younger and older children together. The older children guiding the early years pupils in their writing and exploring the game together. It was from this exposition that I began planning an element of collaboration in our own project. Through conversation with the Key Stage 1 literacy coordinator we decided to explore the ideas further together – I would strongly suggest looking at what LTS has done and consider teaming up with a younger age class if you can.
4 week 2 week
In order for the children in my year group to feel comfortable acting as an expert our Myst unit ran for 2 full weeks before we began working with the year 2s. This is very important as it gave the children time to explore the game themselves and experience understanding the plot and layout of the different levels. Although we spent 4 weeks working with Myst we only had 3 sessions with the younger children. They conducted their own literacy unit with just a single copy of the game and the visits I have mentioned from us. Our own unit could have continued for much longer and initially was planned for a shorter period but I adapted it as it progressed.
Ambassadors
I had this image in my head of the children in Harry Potteresque cloaks walking solemnly, probably by torchlight, with the laptops in their outstretched arms (carrying them correctly of course) to the classes of Year 2 and arriving with great mystery and intrigue. I know that sounds strange but that’s the way my mind works, seems like the mystique surrounding the game got to me! We didn’t need the cloaks nor the torchlight in the end. But we did travel with the game to the other classes and it worked out far better then we could have imagined.
I split my class into two groups and took 15 or so down to the Year 2 class whilst the remainder got setup with Angie our TA. The children were responsible for getting their set of equipment ready, for a Myst Ambassador needs: a copy of the game, laptop, headphones, mouse and a map of J’Nanin (one of the first Ages or levels the children can explore). Once I arrived in Year 2 and the Year 5s had paired off with the Year 2s, I took the remainder of the younger children back to my own class and their adventure began.
Mantle of the expert
In order for the younger children to make the most of the sessions they needed the older pupils guiding and helping them in the correct manner. It was lovely to see how some of the children in my class reacted to working with the 7/8 year olds. The children were in a different role, perhaps out of their comfort zone a little, and they responded really well. They took on the mantle of being the one with the most knowledge and helped and guided the Year 2s in their use. I spent some time helping my classes understand what the role will entail and how best to approach it, the important sense of taking a back seat to the action and guiding their partners to discoveries of their own.
Speaking and communication
In hindsight I think I will place a greater emphasis on the language, speaking and communication that occurs between the pairs of children as opposed to the primary focus on written outcomes. In much of the work the Year 5s did in support of the Year 2s was towards a written outcome, such as helping them to record vocabulary for the different scenes. But there is such rich evidence of speaking and listening in the encounters between the pairs. I would strongly suggest keeping this in mind if you embark on something similar. I would certainly like to just listen and record some of their responses and moments of supportive guidance or curiosity that occur.That is certainly one big change for next time – it is not all about the writing!
Anyway enough from me as I would like to introduce Gemma Coleman who is currently a Year 2 classteacher at our school and one of the teachers I worked with in this unit. Gemma has kindly agreed to share her own thoughts on using the game in the classroom.
When my Year 2 colleague and I were first told about the possibility of using the games-based-learning approach in the classroom, I must admit our first thoughts were “its nearly the end of the academic year, we have just gone through SATs, it sounds like a lot of hard work!”
However, the more Tom told us about the game – Myst – the more our ideas began to develop and our interest turned to intrigue.
After an initial “ideas” meeting with Tom, myself and Cathy (our other Year 2 teacher) we decided that the game would be a great way of stirring the children’s imaginations in Literacy – particularly as this year group is very boy heavy, and we are always looking for ways to grab their interest and encourage them to focus on the task in hand.
Cathy and I took the opportunity to observe Tom teaching his own Year 5 class, using the Myst game through literacy, and it really helped to see the game “in action”. The children were brainstorming adjectives to describe a scene in the game and it seemed to really fire their imaginations. The breadth of language they used was fantastic and it was obvious to see that every child was on task and focussed on what they had been asked to do – in fact the Year 5’s were so engrossed in the game, they hardly even noticed we were there!
In Year 2 we had already planned on teaching a narrative unit, and an instructions unit in our last term of Literacy. We decided that we would try and use Myst to incorporate both of these units and discussed some initial ideas – however, as this was a completely new approach to literacy, our plans were quite organic, evolving throughout the unit as new inspirations and ideas were generated along the way.
We decided that we would roll out the unit over a 2-week period, allowing for longer if needed. With our ideas flowing, we were ready to bring Myst to Year 2!
We decided to use “Awe and Wonder” as an introduction to Myst and simply provided the children with a wooden chest containing various artefacts. We were careful not to give the children too many details initially as we wanted them to really use their imaginations and generate their own ideas as to what we could possibly be doing/looking at. The children explored the artefacts, which included a pink crystal, a small padlocked box, a map of a place called J’nanin, a letter, a book and a globe stand. These were passed around for the children to feel and look at and they were given a few minutes to discuss with their peers what these items could be for. We did initially intend to introduce the game at the end of this lesson, but the children generated so many ideas that we decided to list some of these on the Interactive Whiteboard and leave it there, ready to lead into the next day’s lesson.
Over the next few lessons the game was introduced – we showed the children the video clip at the beginning of the game – which they were completely mesmerised by – and this was used as a basis for some descriptive writing. We wrote adjectives to describe the setting of the game and discussed/wrote about the characters we had met so far, and what part they might play in this adventure story – we even used some drama, acting out scenes from the game.
As Tom mentioned in his own blog entry, his class of Year 5’s came to Year 2 as ambassadors for the game and each Year 5 paired up with a Year 2 child. They worked together brilliantly, with the Year 5’s showing the Year 2’s how to navigate through the game, giving advice, support and using excellent language – while promoting independence by the Year 2.
Later in the module, the Year 5 children worked with the Year 2’s again to help them solve a “barrel puzzle”. This part of the game was used in line with our work on “Instructions”. The Year 2 children had a written outcome of writing instructions on how to solve the barrel puzzle, using clear direct instructional language. Again, this collaboration between Years 5 and 2 worked brilliantly, with some excellent instructions being produced.
Our grand finale for the Myst module was to inspire the children to write a suitable and fitting “ending” to the Myst story. After nearly 2 weeks of exploring and playing the game the children had really gotten into the story and had a really good knowledge of the settings and characters involved.
As it was nearly the end of the Summer Term we tried to make the written activity as interesting as possible – as i’m sure any teacher will know, children’s interest in academic activities can start to wane at this time of year! – therefore, instead of simply providing a written story in their extended writing books, we provided the children with “zig-zag” booklets, which they wrote in a comic-book style, with colour illustrations and speech bubbles. The children loved these, and took great pride in writing and drawing exciting endings to their Myst adventures.
Since using the Myst game as a module for literacy, my Year 2 colleague and I have been asked many times whether we would recommend games-based-learning, and whether we would do it again. Our answer to this would be a definite YES! It has undoubtedly been a learning curve, and there are probably a couple of things that we would do slightly differently – as there always is with a new resource or approach to learning – but in general this form of exploration of a mythical world proved to be an excellent way of really firing children’s imaginations, and in my opinion, the interactive nature of this approach stirred their interests to a much greater degree than a simple text book might have done. The quality of some of the children’s written literacy work might not have been any higher than the work they usually produce, however, some of them did produce some great writing and all of the children’s imaginations appeared to be much more stretched, resulting in them generating some fantastic ideas, and their enthusiasm at such a late time in the year really was electrifying.
All in all, a very successful module – and we look forward to using Myst (or similar games-based-learning) in the near future!
It is great to hear Gemma’s perspective on the use of the game with her children and her further reflections. I am sure you will join me in thanking her for taking the time to share it all with us.
In my next “Emerging from the Myst” post I will be getting into the details of how we used the game in the lessons, how this effected planning and the balancing act it all became.
I am just about coming up for air from this year, the summer holidays are upon me now and I will finally have time to reflect upon some of the classroom activities that have gone on in this final term. This post is about using the adventure game Myst in a literacy unit with my Year 5s. It has been one of the most memorable projects we have worked on this year and I am so thankful we had the opportunity to explore this games based learning approach. I hope to reflect here and in future posts what it is like to handle this type of exploration, discovery, learning and writing in my classroom.
Tim Rylands
The unit is completely inspired by the work of Tim Rylands and more recently by the work of Derek Robertson and his colleagues in LTS’sConsolarium. I was really interested in how the Scottish school in the pilot project had teamed up their older children with a younger age group. At the beginning of this term I had some quality time to work with our Key Stage 1 Literacy coordinator and show her the game and lay down my ideas. This was an important step as it forced me to articulate and crystallise my own thoughts on what the game could do and also perhaps get some buy-in from another colleague. Cathy immediately saw the huge potential to motivate the boys in her own class and so ideas began to turn into plans.
An ideal environment?
For over a year now I have been eyeing the possibility of this literacy unit with my children and with the increasing number of laptops in my room it finally seemed possible. Of course having a 1:1 resource is no prerequisite for this unit to take place as Tim Ryland’s video clips show a single user (the teacher) and the class watching on – but I imagined that many children would want to get their hands on the game themselves and I was also curious to explore what was possible with individual use. 30 laptops 30 games.
That is what we went for and considering the games cost us just over £4 each it was not particularly expensive to achieve. For me this was the ideal environment because I wanted the children to be the explorers – but much (as proved by many before me) can be achieved with just one copy of the game. Individual games did give the children a free rein, they owned the pace by which they explored and to some degree by which they wrote. Classroom organisation was a little more complex but importantly the children defined the game pace.
Hybrid text
Many people have approached the use of the game to help inspire descriptive writing and narrative that draws upon the rich environment that a player can explore. Many different text types can be explored and so I decided to work on a hybrid text that could effortlessly draw in some of these into one. When exploring the game myself I found it useful to read a walkthrough guide that would in turn help me guide the children if needed. A game guide or walkthrough has the potential to be stylistically descriptive as well as having functional parts. In addition the games’ puzzles could be explained using instructional language. I decided on the game guide as the written piece because of these extended possibilities.
Games based learning at school
This Myst unit forms part of a wider school strategy to incorporate the best of games based learning in the classroom. It has proven to be very cost effective as mentioned above and the return has been amazing – the feedback from the chidren has been extremely positive. At our school we have role play corners throughout the early years and up to the Year 3 classes with a big emphasis on this sort of play. The children enjoy games and we have seen them interact using their Nintendo DS consoles for a long time now – the language of gaming is something they are very familiar with. Harnessing the enthusiasm for it is the key. During this unit directing their enthusiasm to perhaps more traditional outcomes (writing) has sometimes felt awkward but nonetheless important. We will be beginning a Nintendo DS project in Year 4 next year as once again we are inspired by those working in Scotland. Beyond these new projects something that has proven very successful is the use of games to promote the development of mental maths skills. This has been a school target and in Year 5 we have been highlighting a variety of different games and online activities that can help the children via our school del.icio.us bookmarking account.
Making a start
Although Myst is a game I wanted to retain the sense of narrative and not just say from the outset that we will be using a computer game. I knew that Myst would capture their attention, but I wanted to draw them in without even starting the game – in my own way. A while ago I bought my wife a wooden chest and filled it with her Christmas gifts, the chest was going to be a key prop in the tense opening of this literacy unit.
The Myst game pivots upon the special powers that books have in the story, so I placed a large anonymous book inside – a recipe book from home but I concealed the spine. With much intrigue and hushing of my voice I told the children that I had just taken delivery of this chest. No “This is what we are doing today in literacy…” or lesson objectives, just straight into talk about the box. Without opening it we talked about what it could be, what it could contain, why it could be special. I soon realised that within a few minutes the children were in that wonderful place between disbelief and intrigue. They not only asked questions about the box and the contents but how it could have arrived, who might have brought it – the anonymity of it all troubled and intrigued them.
On opening the box I told the children that I had received 2 scrolls throughout the week that told me of the arrival of something for the class (the box) and instructions not to open whatever was inside. I explained that I had been informed that the book has great power and carefully took it out of the chest, showing the children. We then talked about what this power could be, what properties it could have and how it may be magical (In the game the books are called Ages, a written creation that becomes a physical place which you can link into) The third scroll was inside the chest. I had written a code for the children to break, using Puzzlemaker - a message that would add another layer of mystery to the tale so far.
The children spent the next 20 minutes or so cracking the number/letter code and we shared our discoveries as a class as it progressed. Of course the code reveals more questions then answers and refers to the beginning of some sort of journey. You will have to break the code to read it in full!
We sat together and discussed the message that had been revealed from the code and questioned what meaning we could attriubute to it, what we knew already and what was yet to be revealed. Without saying much more, other than explaining that I was following instructions, I fired up the game and we watched the opening sequence of the game and the title film. The timing is crucial here, as I wanted to finish the lesson with this tiny glimpse of what was to come – the game begins overlooking a canyon in a place called Tomahnha, I moved the mouse and showed that we were in control and the journey had started, I stopped and said that it was time to finish. There were cries of disappointment and a great buzz as they left for assembly – our Myst adventure had begun!
In my next post about Myst I will explore how our Year 5 children became Myst Ambassadors and took the game to the Year 2s, and Gemma Coleman one of the Year 2 teachers will be explaining how it fitted in with them and their own approach to the unit.